
LIVE TWITCH FOOTBALL GAME
Build your team Become THE GOAT.
Open packs live on Twitch and generate footballers that exist nowhere else. Build your club, discover Wonderkids and climb the global rankings.

Featured Elite Players
EVERY STREAM MATTERS
Come back. Progress faster!
Return to the stream and receive a one-player Nation Pack from your permanent home country.
The first eligible chatter of every stream wins a Normal Pack.
Complete three short objectives for XP and an extra Daily Pack.
Build consistency to earn a Normal Pack and a larger XP bonus.
GLOBAL RANKINGS
Who has built the strongest club?
Ranked by the average rating of each club’s best eleven players.
OFFICIAL PRE-SEASON
Pre-season rankings
Activate your preferred lineup and fill all seven substitute places before competitive leagues begin. Your current projection shows where your club would start if divisions were created today.
CLUB COEFFICIENT
How club coefficient works
The coefficient uses the valid formation and players selected in the club’s active lineup.
All seven active substitutes count at one quarter of their overall-rating value.
Natural positions keep full OVR, close roles lose one point and red out-of-position roles lose ten.
Qualification: activate a server-valid lineup with exactly 11 starters and 7 unique substitutes.
PROJECTED LEAGUE SEEDING
Pre-season leaderboard
Calculating valid squads…
| Rank | Country | Club | Coefficient | Formation | XI rating | Bench | Projected competition |
|---|---|---|---|---|---|---|---|
| Loading Pre-season table… | |||||||
SQUAD BUILDING
Not qualified yet
These clubs remain outside the league projection until they activate a valid lineup and fill all seven substitute places.
| Status | Country | Club | Players | Active XI | Requirement |
|---|---|---|---|---|---|
| Loading clubs… | |||||
ENTERING CLUB WORLD
Finding your place in the World…SELECT ACTION
Facility
WORLD
Choose a World
FACILITY · LEVEL 1
Facility
GLOBAL RANKINGS
Collection leaderboard
| Rank | Viewer | Top 11 | Overall | Wonderkids | Players | Packs |
|---|---|---|---|---|---|---|
| Loading rankings… | ||||||
LIVE DATABASE
Registered viewers
Every club currently registered in THE G.O.A.T.
| Loading database… |
CLUB PROFILE
Loading…
COLLECTION DNA
What is this club made of?
MATCHDAY XI
Active lineup
CLUB STARS
Best player and Wonderkid
LEAGUE SQUAD
Season registration
Loading…League-only registration for the current season.
VALIDATION
Registration requirements
Loading registration…
Submit between 21 and 23 senior players, including at least two goalkeepers. Any open places may be filled later without removing a registered player. Season-locked U17 players remain league eligible without using a senior place. Existing registered players can only be removed or swapped during the mid-season window.
MID-SEASON WINDOW
Make one registration swap
Choose one registered senior player out and one unregistered senior player in.
SELECTED
Selected senior registration 0 / 23
23 registration places remainingAVAILABLE
Available senior players
0 playersThe 23-player senior registration limit has been reached. Remove a selected player before adding another.
SEASON-LOCKED EXEMPTIONS
Season-locked U17 players
These players do not use one of the 23 senior registration places.FINAL CHECK
Review registration
PUBLIC LINEUP
Starting XI
View this club’s public formation, starting players and substitutes.
FIRST-TEAM OPERATIONS
Squad
Review every player, compare attributes and shape the club you want to take into matchday.
PLAYER DATABASE
Your football department
Use cards for visual scouting or switch to the list for detailed comparison.
CLUB PROGRESSION
Objectives
Build momentum through daily activity, weekly targets and the major goals that define each month.
COMPETITIVE SEASON
Current season
MATCHDAY 1 / 22SEASON OVERVIEW
NEXT MATCH
REGISTRATION WINDOW
Month
YOUR CLUB
All fixtures
SEASON PATH
22 matchdays
CLUB INVENTORY
Available packs
!nationpack!dailypack!pack!rarepackTWITCH CHAT
eres_jr
CLUB LEGACY
Legacy
Track the milestones, honours and badges that define your club across every season.
COLLECTION MILESTONES
Build the club record
CLUB HONOURS
Achievement badges
ACCOUNT & CLUB
Settings
Manage your club identity, linked accounts, venue and public profile from one secure control room.
PLAYER INFORMATION
Legal & Support
Rules, privacy information, community standards and help for everyone using The G.O.A.T.
These pages are an initial operational draft for The G.O.A.T. and are not certified legal advice.
ABOUT THE GAME
About The G.O.A.T.
A persistent online football-management game built around unique generated players, club development and scheduled competition.
Build a unique club
The G.O.A.T. lets managers generate footballers, open packs, develop players, register competitive squads, prepare lineups and tactics, and follow server-authoritative matches. Generated footballers are unique game records rather than licensed real-world players.
Connected football community
The game can connect with Twitch for account access and chat features and with Discord for supported account-linked rewards. Competition, messages, leaderboards and public club profiles allow managers to participate in a shared football world.
Contact
Questions about the project can be sent to [email protected].
GETTING STARTED
How to Play
The essential path from creating a club to preparing for scheduled matches.
1. Create your club
Sign in with Twitch, choose the required club identity details and generate your first players. Your public club profile records your squad, progression and competitive history.
2. Build and develop the squad
Open available packs, review player ratings and potential, complete missions and use World facilities to manage training, recovery and treatment. Facilities consume time and may affect energy.
3. Register and select players
Competitive league matches require a valid registered squad. Build a starting eleven and substitutes, assign match roles and save the active lineup before the applicable lock time.
4. Prepare tactics
Choose the starting tactical plan and optional automated reactions. Competitive tactics lock one hour before kickoff.
5. Follow the match
Matches begin at the coded UTC kickoff time. The live Match Centre runs for 20 real minutes without fast-forward or skip-to-result. Processing follows the live period, and the result is published to the Calendar at the configured publication time.
Need more detail?
Read the Game Rules & Fair Play page or contact [email protected].
LEGAL
Terms of Service
Practical terms for access to and use of The G.O.A.T.
1. Acceptance
By creating an account, accessing a club or using The G.O.A.T., you agree to these terms and the linked Community Guidelines and Game Rules. Stop using the service if you do not agree.
2. Eligibility and age
You must be legally permitted to use the online services and linked platforms required for your account. Where applicable, obtain permission from a parent or guardian. You must also follow the age and account rules of Twitch, Discord and any other service you choose to connect.
3. Accounts and security
Provide accurate account and club information. Keep access to your Twitch, Discord and device accounts secure. Do not share, sell, transfer or lend a club account. You are responsible for activity performed through your authenticated session unless you promptly report unauthorised access.
4. One fair account
Multiple accounts must not be used to gain an unfair advantage, manipulate matches, rewards, rankings, invitations, missions or pack availability. Coordinated account abuse may result in linked accounts being restricted.
5. Cheating and prohibited automation
Do not use bots, scripts, macros, automated browsers, modified clients, unauthorised APIs or other tools to automate gameplay, obtain data improperly or bypass limits. Normal Twitch or Discord functionality expressly supported by the game is permitted.
6. Bugs, exploits and unintended behaviour
Do not deliberately exploit bugs, duplicate rewards, evade locks, manipulate energy, interfere with scheduled matches or retain benefits that you know resulted from an error. Stop the affected action and report it. The G.O.A.T. may correct confirmed technical errors and reverse unfair gains.
7. Match integrity
Match manipulation, collusion, deliberately compromised lineups, coordinated friendly abuse and attempts to influence server-authoritative outcomes outside the intended controls are prohibited. Automated match-engine results are final unless a confirmed technical error requires an administrator correction.
8. Names, messages and content
Usernames, club names, stadium names, logos, messages and other submitted content must not be unlawful, hateful, threatening, sexually explicit, harassing, impersonating, deceptive or designed to scam other users. You confirm that you have permission to use content you upload.
9. Conduct and enforcement
Harassment, bullying, hate speech, threats, spam, scams and disruption of other users are prohibited. Depending on severity and history, action may include a warning, content removal, feature restriction, temporary suspension or permanent ban.
10. Appeals and support
You may request a review of an account action by emailing [email protected]. Include the account username, club name and relevant context. An appeal does not automatically pause an active restriction.
11. Availability and maintenance
The service may be unavailable during scheduled maintenance, emergency repairs, security work, hosting incidents or unexpected outages. Continuous availability is not guaranteed.
12. Gameplay changes
Rules, rewards, missions, player development, attributes, tactics, schedules, balancing and match-engine behaviour may change to improve fairness, stability or game quality. Reasonable efforts will be made to communicate material production updates.
13. Scheduled matches and timing
Competitive and accepted friendly matches use server-authoritative timing. A match begins at its coded UTC kickoff time, runs live for 20 real minutes, then enters processing. There is no fast-forward or skip-to-result option. Calendar publication occurs at the configured publication time.
14. Twitch and Discord
Optional Twitch and Discord features are also subject to those providers’ terms and availability. The G.O.A.T. is not responsible for provider outages, account restrictions or changes to provider APIs. You may disconnect supported integrations through Settings where available.
15. Intellectual property and user content
The game software, design, artwork, text, systems and generated game data are protected by applicable intellectual-property laws. You retain rights you lawfully hold in content you submit, while granting The G.O.A.T. permission to display and process it as needed to operate the service.
16. Virtual content
Virtual players, packs, rewards, currencies and other digital items are licensed for use only within The G.O.A.T. They cannot be exchanged for cash through the game and have no guaranteed external monetary value. Access may change through balancing, enforcement, account closure or service changes.
17. Purchases and consumer rights
Where purchases are introduced, transaction-specific information will be shown before payment. Nothing in these terms excludes, restricts or modifies rights or remedies that cannot lawfully be excluded under applicable consumer law.
18. Account closure
You may use the account-closure control in Settings or contact support. Closure permanently removes the active club and associated game data from the live databases, subject to limited residual retention in backups, security records or where required to resolve disputes and protect the service.
19. Service changes or discontinuation
The G.O.A.T. may modify, suspend or discontinue features or the service. Where reasonably possible, notice will be provided for significant planned changes.
20. Liability
To the extent permitted by law, The G.O.A.T. is not liable for indirect or consequential loss arising from outages, lost progress caused by events outside reasonable control, third-party integrations or unauthorised account access. This does not limit liability or consumer protections that cannot legally be limited.
21. Contact
Questions about these terms can be sent to [email protected].
PRIVACY
Privacy Policy
How The G.O.A.T. handles account, gameplay and integration information.
1. Scope
This policy covers information processed when you visit the website, sign in, operate a club, send in-game mail, use World facilities, join competitions or connect supported Twitch and Discord features.
2. Account information
The current implementation receives a Twitch account identifier, username, display name and avatar when you sign in. It does not request your Twitch email address and does not create or store a separate game password. OAuth access and refresh tokens are stored server-side to maintain the session and provide authorised Twitch functions.
3. Club and gameplay information
The service stores club name, country, stadium name, club identity, optional club logo, generated players, ratings, potential, inventory, kit numbers, packs, rewards, XP, missions, achievements, lineups, tactics, registration, energy, injuries, facility activity, fixtures, match history, Match Reports, leaderboards and related audit or correction records.
4. Messages and community activity
In-game mail, friendly invitations, responses, message timestamps and deletion state are stored so communication and fixtures work. Public profile information, club names, selected logos, lineup visibility and leaderboard data may be displayed to other users.
5. Discord information
If you connect Discord, the service stores the Discord user identifier, username, global display name, avatar reference and connection timestamps. The current Discord authorisation asks only for identity information. Daily reward redemption records may also be stored.
6. Technical information
Essential web-server access logs may record the requesting IP address, route, response status and request time for security and troubleshooting. Browser or device information is not currently stored as a dedicated account profile, although normal HTTP requests may include a user-agent header. Support emails may include device details that you choose to provide.
7. Cookies and local storage
The website uses essential signed session cookies and short-lived OAuth state and return-path cookies. The browser also uses local storage for interface preferences such as squad view, World preferences, facility-session convenience data and development-only layout settings where applicable. These technologies are used for authentication and functionality, not behavioural advertising.
8. Analytics and advertising
No advertising tracker or third-party analytics platform was identified in the current project code. The website loads its interface fonts from Google Fonts, which means your browser may connect to Google’s font services and disclose ordinary connection information such as an IP address and browser details.
9. How information is used
Information is used to authenticate accounts, operate gameplay, schedule and process matches, calculate rewards and rankings, prevent abuse, provide support, maintain security, diagnose errors, preserve competition integrity and improve the service.
10. Third-party integrations
Twitch receives information needed for Twitch login and supported chat actions. Discord receives information needed for optional Discord login and account linking. Your email provider processes information when you choose a mailto support button. Infrastructure providers may process data needed to host, secure and back up the service; the specific hosting provider is not stated in the project.
11. Security
Authentication tokens are kept server-side, session identifiers are signed, production cookies use configured security controls, access is restricted and database backups support recovery. No online system can guarantee absolute security, so report suspected account compromise promptly.
12. Retention
Active account and gameplay records are retained while needed to operate the club and competitions. Session records are retained until expiry, logout or cleanup. Operational logs, audit records and backups may be retained for security and recovery needs. Deleted messages and closed-account data may remain temporarily in backups before normal rotation removes them.
13. Access, correction and deletion
You may request access to or correction of personal information by emailing [email protected]. Settings provides controls for selected club information and permanent account closure. A deletion request may require identity verification before action is taken.
14. Disconnecting integrations
Discord can be disconnected through Club Settings. Twitch sessions can be ended by logging out; you may also revoke The G.O.A.T. from your Twitch account’s authorised connections. Contact support if an integration cannot be removed normally.
15. Children’s privacy
The service is not intended for anyone who cannot lawfully consent to online account use. A parent or guardian should supervise use where required. The game does not intentionally request a child’s real name, address or school information.
16. International processing
Online providers and hosting infrastructure may process information in countries other than your own. Applicable legal protections can vary by location.
17. Complaints and contact
Send privacy questions or complaints to [email protected]. Include enough information to identify the account and explain the request, but do not send passwords or authentication tokens.
COMMUNITY
Community Guidelines
Simple standards for a competitive and welcoming football community.
Respect other people
Compete strongly without insulting, intimidating or targeting other users. Disagreement about football, tactics or results is not permission to harass someone.
Harassment and bullying
Do not repeatedly contact, shame, threaten, stalk or encourage others to target a user. Stop messaging someone who clearly asks you to stop.
Hate speech and discrimination
Do not attack or degrade people based on protected or personal characteristics. Slurs, dehumanising content and discriminatory club identities are prohibited.
Threats and dangerous content
Credible threats, encouragement of violence, sexual exploitation and highly offensive sexual content are prohibited.
Names, logos and impersonation
Usernames, club names, stadium names and logos must be appropriate. Do not impersonate another person, club administrator or official service account.
Spam, scams and transfers
Do not flood messages, advertise deceptive offers, request account credentials or attempt to sell, buy or transfer clubs outside authorised systems.
Cheating and match manipulation
Do not automate gameplay, abuse exploits, coordinate fake results, trade wins or use multiple accounts to manipulate rankings, friendlies, missions or rewards.
Twitch and Discord conduct
Do not use linked integrations to evade restrictions, claim unauthorised rewards, impersonate users or harass the community. Provider rules also apply.
Reporting
Report serious misconduct to [email protected]. Include usernames, approximate time, what happened and relevant screenshots. Do not organise public harassment of the reported user.
Enforcement and appeals
Responses may include a warning, content removal, temporary restriction, suspension or permanent ban. Severe conduct may result in immediate action. Appeals can be sent to the same support address with the account and decision details.
COMPETITION
Game Rules & Fair Play
The main implemented rules that protect competitive integrity.
Accounts and clubs
Each manager is responsible for their authenticated club. Do not share accounts or use multiple clubs to obtain rewards, manipulate rankings or influence matches unfairly.
Packs and generated players
Packs generate virtual footballers according to the implemented pack rules. Generated players, potential, rarity and rewards must not be duplicated through automation, replayed requests or exploitation.
Missions and rewards
Mission progress and rewards are server-authoritative. Rewards may require an explicit claim. Duplicate claims or benefits created by a technical fault may be corrected.
Competitive matches
League fixtures use saved eligible lineups, locked tactics and server-authoritative match processing. Deliberate attempts to field invalid players, manipulate results or coordinate unfair outcomes are prohibited.
Friendly matches
Friendlies require an invitation and acceptance. Home and away allocation follows the implemented fixture rules. Friendly features must not be used to spam, harass or manufacture unfair progression.
League squad registration
A senior league squad may contain up to 23 registered players and must include at least two goalkeepers. Only eligible registered players may play league matches. Players aged 17 are exempt and do not occupy a senior registration place. The mid-season window permits the configured limited changes.
Match scheduling
Fixture dates and kickoff times are controlled by the server and displayed in the user’s local time where supported. Local clock changes do not alter the official UTC kickoff.
Match Centre lifecycle
Matches begin at their coded UTC kickoff time. A live match lasts 20 real minutes. There is no fast-forward or skip-to-result option. Processing finishes after the live period, and results are published to the Calendar at the configured publication time.
Tactics locking
Competitive tactics lock one hour before kickoff. Changes attempted after the lock do not alter the frozen plan for that fixture.
Energy and injuries
Training, facilities and matches affect energy according to the server calculation. Injured or unavailable players are subject to the implemented eligibility restrictions. Attempts to bypass recovery time or facility capacity are prohibited.
Leaderboards
Rankings use the implemented calculations and server data. Artificially inflating player counts, ratings, Wonderkids or pack activity through abuse may lead to correction and enforcement.
Automation
Bots, scripts, macros, automated requests and modified clients must not perform actions that a manager is expected to complete manually or bypass game limits.
Reporting bugs and exploits
Stop using a suspected exploit and report it through the Report a Bug page. Do not publish instructions that enable widespread abuse before the issue is secured.
Technical corrections
When logs and server data confirm a technical error, an administrator may correct fixtures, rewards, player records, standings or other affected data. Corrections are limited to restoring the intended state and competition fairness.
Enforcement
Fair-play action may include a warning, reversal of gains, lineup or feature restriction, match correction, suspension or permanent ban. Contact [email protected] to request a review.
HELP CENTRE
Contact & Support
Contact The G.O.A.T. directly for account, technical, privacy or gameplay help.
Contact email
[email protected]Never include a password, OAuth token, session cookie or database credential in a support email.
Email supportSupport categories
- Account access: login, linked account or unauthorised-access problems.
- Technical problem: page errors, loading issues or unexpected behaviour.
- Bug report: reproducible gameplay or interface faults.
- Player report: harassment, cheating, scams or prohibited content.
- Privacy request: access, correction, deletion or a privacy complaint.
- Gameplay question: rules, lineups, tactics, matches, rewards or facilities.
- Purchase or billing issue: applicable only if paid purchases are offered.
Personal-information requests
Email support to request access to or correction of your information. Settings currently provides permanent account closure, Discord disconnection and normal Twitch logout. Twitch authorisation can also be revoked through Twitch’s authorised-connections settings.
TECHNICAL SUPPORT
Report a Bug
A clear report makes it much easier to reproduce and correct a problem.
Include these details
- Account username
- Club name
- Page or feature affected
- What happened
- What you expected to happen
- Approximate date and time
- Browser and device
- Screenshot, when possible
- Steps that reproduce the issue
Protect your account
Do not include passwords, authentication tokens, session cookies, database files or private credentials. Screenshots should be checked for sensitive information before sending.
Start the report
The email subject is prepared for you. Add only the information needed to investigate the issue.
Email The G.O.A.T. Bug Report